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Chinese Checkers
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The Rules of Halma
Object:
The object of the game is to move all one's pieces across the board and
into the opponent's starting position. If a player's pieces become
imprisoned in their starting position and cannot be moved, such player
must forfeit the game as soon as all the available points within
his/her starting position are occupied.
Set-up:
For 2 players, 19 pieces are positioned in the appropriate opposite
corners. For 4 players, 13 pieces are positioned in each corner.
To start:
Having decided who plays first, the players take turns moving a single
piece of their own colour per turn. A piece may either be moved into an
adjacent hole or it may jump over single pieces. When a jumping move is
made, each jump must be over an adjacent piece and into a vacant point
directly beyond it. Jumps may be made over pieces of any color, the
moving player's color included. Jumps may be made in any direction, and
changes of direction are allowed in multiple jumps. A player does not
have to make all possible jumps in his/her turn.
The pieces are never removed from the board. The pieces may be moved in
and out of any points on the board. However, once a piece is moved into
its goal area, it may not be moved out. Although it may be moved within
the goal area.
© 2000-2003 AbstractStrategy.com
The Rules of Chinese Checkers
Object
of the game:
The object of Chinese Checkers is to move your marbles across the board
to the star point directly opposite your starting star point.
To Play the Game:
Each player uses a different colored set of marbles and places them
into the holes in one point of the star. The players may move or jump
in any direction as long as they follow the lines. The marbles may move
one hole or jump one marble of any color in any direction, provided the
hole beyond the jumped marble is vacant. Multiple jumps are allowed
wherever they can be made following the rules. Play continues to the
left.
(The following rule is not part of the original rules of
the game.)
If one or more of a player's marbles are imprisoned in his/her original
starting point so that the marbles cannot be moved, such player
forfeits the game. In the event of multiple players, the imprisoned
marbles are removed and the game continues as before.
© 2000-2003 AbstractStrategy.com

Note:
"What
is unique about HALMA, CHINESE CHECKERS,...., is that the game play
consists of jumping pieces--your opponents and your own--without
removing the jumped pieces from the board; moves to adjacent spaces
without a jump are also allowed." (Bruce Whitehill)

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© 2004 - 2006
Vegard Krog Petersen
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